charcoal/OpenGLEngine/Sprite.h
elipzer a8abb4afc9 Added a Sprite class to render 2D things
The sprite inherits from Poseable. It is intended to allow for
pure 2D rendering or integration of sprites/particles into 3D
scenes. Eventually an ImageScene should be created to test out the
image loading, sprite movement and rotation, and 2D camera
functionality for the builtin engine.
2018-10-08 15:19:48 -04:00

22 lines
432 B
C++

#pragma once
#include <glm/glm.hpp>
#include "Poseable.h"
namespace charcoal
{
class Sprite : private Poseable
{
public:
Sprite(const vec2& position = vec2(0.0f, 0.0f));
void update_position(const vec2& position);
void update_rotation(float angle);
void translate(const vec2& translation);
void rotate(float angle);
const mat4& get_orientation_matrix() const { return Poseable::get_orientation_matrix(); }
};
}