charcoal/OpenGLEngine/Poseable.h
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

29 lines
776 B
C++

#pragma once
#include <glm/glm.hpp>
using namespace glm;
class Poseable
{
public:
// Assumes that forward, up, and right are orthogonal and normalized
Poseable(
const vec3& position,
const vec3& forward = vec3(0.0f, 0.0f, 1.0f),
const vec3& up = vec3(0.0f, 1.0f, 0.0f),
const vec3& right = vec3(1.0f, 0.0f, 0.0f)
);
virtual void update_position(const vec3& position);
// Assumes that forward, up, and right are orthogonal and normalized
virtual void update_orientation(const vec3& forward, const vec3& up, const vec3& right);
virtual void translate(const vec3& translation);
virtual void rotate(const vec3& axis, float angle);
const mat4& get_orientation_matrix() const { return m_orientation_matrix; }
protected:
mat4 m_orientation_matrix;
};