charcoal/OpenGLEngine/MyBatchTestFragmentShader.glsl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

8 lines
104 B
GLSL

#version 400
in vec4 fragment_color;
out vec4 frag_color;
void main()
{
frag_color = fragment_color;
}