75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
8 lines
104 B
GLSL
8 lines
104 B
GLSL
#version 400
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in vec4 fragment_color;
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out vec4 frag_color;
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void main()
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{
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frag_color = fragment_color;
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} |