75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
50 lines
919 B
C++
50 lines
919 B
C++
#pragma once
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#include "stdafx.h"
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#include <glm/glm.hpp>
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#include "GLFWInputManager.h"
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#include "FPS.h"
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// TODO: Close without rendering next frame.
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using namespace glm;
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class Application
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{
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public:
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Application(int width = -1, int height = -1);
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virtual ~Application();
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int run();
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const ivec2& get_screen_size() const { return m_screen_size; }
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const GLFWInputManager& get_input_manager() const { return m_glfw_input_manager; }
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const FPS& get_fps() const { return m_fps; }
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protected:
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// Called on initialization of the application (called by base_init)
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virtual void init() = 0;
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virtual void update(float delta_time, clock_t clock) = 0;
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virtual void render() = 0;
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// Called on closing of the application (called before base_close)
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virtual void close() {}
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GLFWwindow* m_p_window;
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const ivec2 m_screen_size;
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GLFWInputManager m_glfw_input_manager;
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FPS m_fps;
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private:
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void base_close();
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};
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