charcoal/OpenGLEngine/Application.h
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

50 lines
919 B
C++

#pragma once
#include "stdafx.h"
#include <glm/glm.hpp>
#include "GLFWInputManager.h"
#include "FPS.h"
// TODO: Close without rendering next frame.
using namespace glm;
class Application
{
public:
Application(int width = -1, int height = -1);
virtual ~Application();
int run();
const ivec2& get_screen_size() const { return m_screen_size; }
const GLFWInputManager& get_input_manager() const { return m_glfw_input_manager; }
const FPS& get_fps() const { return m_fps; }
protected:
// Called on initialization of the application (called by base_init)
virtual void init() = 0;
virtual void update(float delta_time, clock_t clock) = 0;
virtual void render() = 0;
// Called on closing of the application (called before base_close)
virtual void close() {}
GLFWwindow* m_p_window;
const ivec2 m_screen_size;
GLFWInputManager m_glfw_input_manager;
FPS m_fps;
private:
void base_close();
};