charcoal/OpenGLEngine/LitVS.glsl
elipzer 9920dfc25b Added Diffuse Light to LitScene
YES! FINALLY LIGHTING! Next up is specular light!
2018-09-14 21:29:05 -04:00

18 lines
538 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec3 vertex_normal;
layout(location = 2) in mat4 model_to_world;
layout(location = 0) uniform mat4 world_to_projection;
out vec3 fragment_position;
out vec3 fragment_normal;
void main()
{
vec4 model_position = model_to_world * vec4(vertex_position, 1.0);
vec4 model_normal = model_to_world * vec4(vertex_normal, 0.0);
gl_Position = world_to_projection * model_position;
fragment_position = model_position.xyz;
fragment_normal = model_normal.xyz;
}