charcoal/OpenGLEngine
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00
..
Application.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Application.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
BasicBatch.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicBatch.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicFS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicScene.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicScene.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
BasicVS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
Batch.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
Camera2D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera2D.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera3D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera3D.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
constants.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
DrawMode.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Exception.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FileUtil.h Prepare for Hello Triangle 2018-09-05 02:49:02 -04:00
FPS.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FPS.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLUtil.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
GLUtil.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
InputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
InputManager.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
main.cpp 3D Cube 2018-09-11 16:49:34 -04:00
Mesh.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MeshFactory.h Builtins 2018-09-12 18:46:36 -04:00
MeshGenerator.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MeshTypes.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyApplication.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyApplication.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyBasicFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBasicScene.cpp Fixed Camera 2018-09-12 11:22:56 -04:00
MyBasicScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MyBasicShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyBasicVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.cpp Cleaned up File Names 2018-09-11 01:18:17 -04:00
MyBatch.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MyBuiltinBasicCubeScene.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MyBuiltinBasicCubeScene.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MySimple2DScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple2DScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple3DScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimple3DScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimpleCubeScene.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimpleCubeScene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MySimpleFS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
MySimpleShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00
MySimpleVS.glsl Cleaned up File Names 2018-09-11 01:18:17 -04:00
OpenGLEngine.vcxproj Almost Finished Builtin 2018-09-13 00:51:47 -04:00
OpenGLEngine.vcxproj.filters Almost Finished Builtin 2018-09-13 00:51:47 -04:00
PassthroughFS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
PassthroughVS.glsl Almost Finished Builtin 2018-09-13 00:51:47 -04:00
Poseable.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Poseable.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Renderable.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Scene.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Shader.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Shader.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
ShaderProgram.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
ShaderProgram.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
stdafx.cpp More preparation for the legendary triangle. Currently working on Batch.h 2018-09-05 11:47:09 -04:00
stdafx.h Working on Model-to-World Matrices 2018-09-10 11:35:02 -04:00
Util.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Util.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
VertexFragmentShaderProgram.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
VertexFragmentShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00