94de35536a
The UVs are off for some reason but I'm not 100% sure why. Possibly caused by some sort of offset not being accounted for.
47 lines
878 B
C++
47 lines
878 B
C++
#pragma once
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#include <charcoal/Poseable.h>
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#include <charcoal/Scene.h>
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#include <charcoal/ImageLoader.h>
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#include <charcoal-builtin/TexturedPipeline.h>
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#include <charcoal-builtin/BuiltinCamera3D.h>
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using namespace charcoal;
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using namespace charcoal::builtin;
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class MyBuiltinTexturedScene : public Scene
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{
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public:
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MyBuiltinTexturedScene(Application& application);
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void init() override;
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void use() override {}
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void unuse() override {}
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void update(float delta_time, clock_t clock) override;
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void prerender() override;
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void render() override;
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private:
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image_loader::ImageRGBA m_sprite_image;
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textured::Renderable m_cube;
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textured::Renderable m_sprite;
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builtin::Camera3D m_camera;
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textured::Batch m_cube_batch;
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textured::Batch m_sprite_batch;
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textured::Pipeline m_pipeline;
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Poseable m_cube_pose_a;
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Poseable m_cube_pose_b;
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Poseable m_sprite_pose;
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}; |