94de35536a
The UVs are off for some reason but I'm not 100% sure why. Possibly caused by some sort of offset not being accounted for.
19 lines
339 B
C++
19 lines
339 B
C++
#pragma once
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#include <charcoal/VertexFragmentShaderProgram.h>
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namespace charcoal
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{
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namespace builtin
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{
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namespace textured
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{
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class ShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "TexturedVS.glsl", SHADER_PATH "TexturedFS.glsl") {}
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};
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}
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}
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}
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