13 lines
196 B
GLSL
13 lines
196 B
GLSL
#version 430
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in vec2 fragment_uv;
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out vec4 frag_color;
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layout(location = 4) uniform sampler2D tex;
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void main()
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{
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vec4 sampled = texture(tex, fragment_uv);
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frag_color = sampled;
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}
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