charcoal/charcoal-builtin/SunPipeline.h
2022-08-01 19:07:37 -05:00

49 lines
1.1 KiB
C++

#pragma once
#include "GLUtil.h"
#include "BuiltinPipeline.h"
#include "WithCamera.h"
#include "SunShaderProgram.h"
#include "SunBatch.h"
namespace charcoal
{
namespace builtin
{
namespace sun
{
// TODO: May want to abstract this into a base pipeline class since this is the same as basic::Pipeline
class Pipeline : public builtin::Pipeline<ShaderProgram, Batch>, public WithCamera
{
public:
void set_sun_direction(const vec3& direction)
{
m_sun_direction = direction;
}
void set_sun_color(const Color& color)
{
m_sun_color = color;
}
protected:
void prepare_opengl() override
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
void prepare_uniforms() override
{
glutil::uniform_matrix(0, get_camera()->get_world_to_view_matrix());
glutil::uniform_vec3(4, get_camera()->get_position());
glutil::uniform_uint(5, (unsigned int)m_lights.size());
glutil::uniform_lights(6, m_lights);
}
private:
vec3 m_sun_direction;
Color m_sun_color;
};
}
}
}