charcoal/OpenGLEngine/ImageFS.glsl
elipzer b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00

12 lines
198 B
GLSL

#version 430
in vec2 fragment_uv;
out vec4 frag_color;
layout(location = 4) uniform sampler2D tex;
void main()
{
vec4 sampled = texture(tex, fragment_uv);
frag_color = vec4(sampled.xyz, 1.0);
}