b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
14 lines
347 B
GLSL
14 lines
347 B
GLSL
#version 430
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layout(location = 0) in vec3 vertex_position;
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layout(location = 1) in vec2 vertex_uv;
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layout(location = 2) in mat4 model_to_world;
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layout(location = 0) uniform mat4 world_to_projection;
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out vec2 fragment_uv;
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void main()
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{
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fragment_uv = vertex_uv;
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gl_Position = world_to_projection * model_to_world * vec4(vertex_position, 1.0);
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} |