charcoal/OpenGLEngine/MyApplication.cpp
2018-09-18 16:55:32 -04:00

92 lines
1.9 KiB
C++

#include "MyApplication.h"
MyApplication::MyApplication(int width, int height)
: Application(width, height),
m_basic_scene(*this),
m_simple_2d_scene(*this),
m_simple_3d_scene(*this),
m_simple_cube_scene(*this),
m_builtin_basic_cube_scene(*this),
m_builtin_lit_scene(*this),
m_builtin_textured_scene(*this),
m_builtin_lit_shadowed_scene(*this)
{}
void MyApplication::init()
{
m_basic_scene.init();
m_simple_2d_scene.init();
m_simple_3d_scene.init();
m_simple_cube_scene.init();
m_builtin_basic_cube_scene.init();
m_builtin_lit_scene.init();
m_builtin_textured_scene.init();
m_builtin_lit_shadowed_scene.init();
m_p_current_scene = &m_basic_scene;
m_p_current_scene->use();
}
void MyApplication::update(float delta_time, clock_t clock)
{
if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_1))
{
swap_scene(&m_basic_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_2))
{
swap_scene(&m_simple_2d_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_3))
{
swap_scene(&m_simple_3d_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_4))
{
swap_scene(&m_simple_cube_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_5))
{
swap_scene(&m_builtin_basic_cube_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_6))
{
swap_scene(&m_builtin_lit_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_7))
{
swap_scene(&m_builtin_textured_scene);
}
else if (m_glfw_input_manager.is_key_pressed(GLFW_KEY_8))
{
swap_scene(&m_builtin_lit_shadowed_scene);
}
m_p_current_scene->update(delta_time, clock);
}
void MyApplication::prerender()
{
m_p_current_scene->prerender();
}
void MyApplication::render()
{
m_p_current_scene->render();
}
void MyApplication::close()
{
m_p_current_scene->unuse();
}
void MyApplication::swap_scene(Scene* scene)
{
if (m_p_current_scene != scene)
{
m_p_current_scene->unuse();
m_p_current_scene = scene;
m_p_current_scene->use();
}
}