b494f68d0c
Now using GLFW3 instead of the custom window class. This library looks like it will make development much simpler and will make it so that I am less worried about my windows code breaking. Currently setup the http://antongerdelan.net/opengl/hellotriangle.html tutorial in the MySimpleScene. Will probably create another scene file to try to get the object oriented stuff working.
53 lines
1023 B
C++
53 lines
1023 B
C++
#include "MyTriangle.h"
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#include "Mesh.h"
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MyTriangle::MyTriangle()
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{
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MeshType* mesh = new MeshType();
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mesh->vertices = new VertexType[3]
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{
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{ 0.0, 0.5, 1.0 },
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{ 0.5, -0.5, 1.0 },
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{ -0.5, -0.5, 1.0 },
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};
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mesh->vertex_count = 3;
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mesh->indices = new unsigned int[3] { 0, 1, 2, };
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mesh->index_count = 3;
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m_p_mesh = mesh;
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}
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MyTriangle::~MyTriangle()
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{
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if (m_p_mesh != nullptr)
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{
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if (m_p_mesh->vertices != nullptr)
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{
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delete[] m_p_mesh->vertices;
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}
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if (m_p_mesh->indices != nullptr)
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{
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delete[] m_p_mesh->indices;
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}
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delete m_p_mesh;
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m_p_mesh = nullptr;
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}
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}
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void MyTriangle::populate_vbo() const
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{
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glBufferData(GL_ARRAY_BUFFER, m_p_mesh->vertex_count * sizeof(VertexType), m_p_mesh->vertices, GL_STATIC_DRAW);
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}
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/*
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GLuint MyTriangle::gen_vbo() const
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{
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GLuint vbo;
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, m_p_mesh->vertex_count * sizeof(VertexType), m_p_mesh->vertices, GL_STATIC_DRAW); // TODO: Optimise Usage
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return vbo;
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}
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*/
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