charcoal/OpenGLEngine/MyShaderProgram.h
elipzer b494f68d0c A Working Triangle
Now using GLFW3 instead of the custom window class. This library
looks like it will make development much simpler and will make it
so that I am less worried about my windows code breaking. Currently
setup the http://antongerdelan.net/opengl/hellotriangle.html
tutorial in the MySimpleScene. Will probably create another scene
file to try to get the object oriented stuff working.
2018-09-05 16:26:50 -04:00

24 lines
361 B
C++

#pragma once
#include "ShaderProgram.h"
#include "Shader.h"
#include "Renderable.h"
class MyShaderProgram : public ShaderProgram
{
public:
struct Vertex
{
float x;
float y;
float z;
};
typedef unsigned int Index;
typedef Renderable<Vertex, Index> RenderableType;
MyShaderProgram();
private:
Shader m_vertex_shader;
Shader m_fragment_shader;
};