b494f68d0c
Now using GLFW3 instead of the custom window class. This library looks like it will make development much simpler and will make it so that I am less worried about my windows code breaking. Currently setup the http://antongerdelan.net/opengl/hellotriangle.html tutorial in the MySimpleScene. Will probably create another scene file to try to get the object oriented stuff working.
13 lines
447 B
C++
13 lines
447 B
C++
#include "MyShaderProgram.h"
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#include "Util.h"
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MyShaderProgram::MyShaderProgram()
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// TEMP Hardcode in the path
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: m_vertex_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyVertexShader.glsl"), VERTEX_SHADER),
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m_fragment_shader(Util::load_file("D:\\Development\\C++\\OpenGLEngine\\OpenGLEngine\\MyFragmentShader.glsl"), FRAGMENT_SHADER)
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{
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attach_shader(m_vertex_shader);
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attach_shader(m_fragment_shader);
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link();
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} |