charcoal/CharcoalBuiltin/LitShaderProgram.h
elipzer 5db5ce971c Probably BREAKING - Moved everything into proper directories
Also added a copy pre-build even for .h files into the include
directory for charcoal and charcoal-builtin
2018-10-10 23:56:39 -04:00

20 lines
414 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
namespace lit
{
// TODO: Add constants for the uniform and vertex attribute locations (for all shader programs)
class ShaderProgram : public VertexFragmentShaderProgram
{
public:
ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "LitVS.glsl", SHADER_PATH "LitFS.glsl") {}
};
}
}
}