75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
18 lines
309 B
C++
18 lines
309 B
C++
/// @ref gtx_texture
|
|
|
|
namespace glm
|
|
{
|
|
template <length_t L, typename T, qualifier Q>
|
|
inline T levels(vec<L, T, Q> const& Extent)
|
|
{
|
|
return glm::log2(compMax(Extent)) + static_cast<T>(1);
|
|
}
|
|
|
|
template <typename T>
|
|
inline T levels(T Extent)
|
|
{
|
|
return vec<1, T, defaultp>(Extent).x;
|
|
}
|
|
}//namespace glm
|
|
|