charcoal/include/glm/gtx/matrix_operation.inl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

118 lines
2.2 KiB
C++

/// @ref gtx_matrix_operation
namespace glm
{
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2
(
vec<2, T, Q> const& v
)
{
mat<2, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3
(
vec<2, T, Q> const& v
)
{
mat<2, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4
(
vec<2, T, Q> const& v
)
{
mat<2, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2
(
vec<2, T, Q> const& v
)
{
mat<3, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3
(
vec<3, T, Q> const& v
)
{
mat<3, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4
(
vec<3, T, Q> const& v
)
{
mat<3, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4
(
vec<4, T, Q> const& v
)
{
mat<4, 4, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
Result[3][3] = v[3];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3
(
vec<3, T, Q> const& v
)
{
mat<4, 3, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
Result[2][2] = v[2];
return Result;
}
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2
(
vec<2, T, Q> const& v
)
{
mat<4, 2, T, Q> Result(static_cast<T>(1));
Result[0][0] = v[0];
Result[1][1] = v[1];
return Result;
}
}//namespace glm