75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
118 lines
2.2 KiB
C++
118 lines
2.2 KiB
C++
/// @ref gtx_matrix_operation
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2
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(
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vec<2, T, Q> const& v
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)
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{
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mat<2, 2, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3
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(
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vec<2, T, Q> const& v
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)
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{
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mat<2, 3, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4
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(
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vec<2, T, Q> const& v
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)
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{
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mat<2, 4, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2
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(
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vec<2, T, Q> const& v
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)
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{
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mat<3, 2, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3
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(
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vec<3, T, Q> const& v
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)
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{
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mat<3, 3, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4
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(
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vec<3, T, Q> const& v
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)
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{
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mat<3, 4, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4
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(
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vec<4, T, Q> const& v
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)
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{
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mat<4, 4, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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Result[3][3] = v[3];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3
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(
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vec<3, T, Q> const& v
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)
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{
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mat<4, 3, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2
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(
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vec<2, T, Q> const& v
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)
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{
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mat<4, 2, T, Q> Result(static_cast<T>(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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}//namespace glm
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