b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
23 lines
468 B
C++
23 lines
468 B
C++
#pragma once
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#include <glm/glm.hpp>
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#include "Poseable.h"
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namespace charcoal
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{
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class Poseable2D : private Poseable
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{
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public:
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// TODO: Implementation??
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Poseable2D(const vec2& position = vec2(0.0f, 0.0f));
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void update_position(const vec2& position);
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void update_rotation(float angle);
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void translate(const vec2& translation);
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void rotate(float angle);
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const mat4& get_orientation_matrix() const { return Poseable::get_orientation_matrix(); }
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};
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} |