charcoal/OpenGLEngine/MyBatchTestVertexShader.glsl
elipzer 5a10a883fb Camera Class
Currently implemented a 2D camera class that creates an
orthographic projection matrix.

TODO is implementing a 3D camera class and test program.
2018-09-08 00:06:10 -04:00

14 lines
348 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec4 vertex_color;
layout(location = 2) in vec3 vertex_offset;
// TODO: Try this with location 0
layout(location = 3) uniform mat4 vp;
out vec4 vert_color;
void main()
{
gl_Position = vp * vec4(vertex_position + vertex_offset, 1.0);
vert_color = vertex_color;
}