charcoal/OpenGLEngine/WithCamera.h
elipzer b7456401e0 Almost able to render the image
Added image scene to render an image in a scene. There is also now
a testing image that is an uber meme. Currently the problem is
that the spritebatch cannot use the offsetof macro because it is a
templated class. Possible solutions to this are changing it to be
specifyable or implemented per vertex type as the other batches
have been.
2018-10-09 11:42:17 -04:00

20 lines
276 B
C++

#pragma once
#include "Camera.h"
namespace charcoal
{
namespace builtin
{
class WithCamera
{
protected:
void set_camera(Camera* camera) { m_p_camera = camera; }
Camera* get_camera() { return m_p_camera; }
private:
Camera* m_p_camera = nullptr;
};
}
}