b7456401e0
Added image scene to render an image in a scene. There is also now a testing image that is an uber meme. Currently the problem is that the spritebatch cannot use the offsetof macro because it is a templated class. Possible solutions to this are changing it to be specifyable or implemented per vertex type as the other batches have been.
22 lines
456 B
C++
22 lines
456 B
C++
#pragma once
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#include "ImageLoader.h"
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#include "ImageScene.h"
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#include "BuiltinCamera2D.h"
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using namespace charcoal;
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using namespace charcoal::builtin;
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class MyBuiltinImageScene : public image::Scene
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{
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public:
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MyBuiltinImageScene(Application& application);
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void update(float delta_time, clock_t clock) override;
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private:
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image_loader::ImageRGBA m_image;
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image::Renderable m_image_renderable;
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builtin::Camera2D m_camera;
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image::Batch& m_batch;
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}; |