charcoal/OpenGLEngine/MyTriangle.h

20 lines
258 B
C++

#pragma once
#include "Renderable.h"
#include "MyShaderProgram.h"
class MyTriangle : public Renderable<MyShaderProgram::Vertex, MyShaderProgram::Index>
{
public:
MyTriangle();
~MyTriangle();
protected:
GLuint gen_vbo() const override;
private:
};