charcoal/OpenGLEngine/Application.h

47 lines
872 B
C++

#pragma once
#include "stdafx.h"
#include "vec2.h"
#include "Window.h"
#include "FPS.h"
// TODO: Close without rendering next frame.
class Application
{
public:
Application(const char* class_name, HINSTANCE h_instance);
virtual ~Application();
int run();
protected:
// Called on initialization of the application (called by base_init)
virtual void init() = 0;
virtual void update(float delta_time, clock_t clock) = 0;
virtual void render() = 0;
// Called on closing of the application (called before base_close)
virtual void close();
// The size of the window
ivec2 m_client_size;
// The window that is used by this application
Window m_window;
// The input manager for the window of this application
const InputManager* m_input_manager;
// The FPS counter of this application
FPS m_fps;
private:
void base_init();
void base_close();
};