40617c8953
to specify the batch pipeline specified at StackOverflow See https://stackoverflow.com/questions/8923174/opengl-vao-best-practices#8923298
47 lines
872 B
C++
47 lines
872 B
C++
#pragma once
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#include "stdafx.h"
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#include "vec2.h"
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#include "Window.h"
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#include "FPS.h"
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// TODO: Close without rendering next frame.
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class Application
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{
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public:
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Application(const char* class_name, HINSTANCE h_instance);
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virtual ~Application();
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int run();
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protected:
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// Called on initialization of the application (called by base_init)
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virtual void init() = 0;
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virtual void update(float delta_time, clock_t clock) = 0;
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virtual void render() = 0;
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// Called on closing of the application (called before base_close)
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virtual void close();
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// The size of the window
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ivec2 m_client_size;
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// The window that is used by this application
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Window m_window;
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// The input manager for the window of this application
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const InputManager* m_input_manager;
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// The FPS counter of this application
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FPS m_fps;
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private:
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void base_init();
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void base_close();
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};
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