charcoal/OpenGLEngine/MyShaderProgram.h
elipzer 3485bcb2a0 Improved Batch Functionality
Now batches are actually batches.

Also added the MeshFactory class.

Drawing modes are now specified with DrawMode instead of the
GLenum. Renderables must be specified with a draw mode.
2018-09-06 23:22:40 -04:00

38 lines
668 B
C++

#pragma once
#include "ShaderProgram.h"
#include "Shader.h"
#include "Mesh.h"
#include "Renderable.h"
class MyShaderProgram : public ShaderProgram
{
public:
struct VertexType
{
VertexType() {}
VertexType(float x, float y, float z)
: x(x), y(y), z(z)
{
}
float x;
float y;
float z;
};
struct ColorType // Try changing to normalized unsigned chars (0-255) for the example
{
float r;
float g;
float b;
float a;
};
typedef unsigned int IndexType;
typedef Renderable<VertexType, IndexType> RenderableType;
typedef Mesh<VertexType, IndexType> MeshType;
MyShaderProgram();
private:
Shader m_vertex_shader;
Shader m_fragment_shader;
};