charcoal/OpenGLEngine/Application.h
elipzer a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00

43 lines
674 B
C++

#pragma once
#include "stdafx.h"
#include "vec2.h"
#include "GLFWInputManager.h"
#include "FPS.h"
using namespace egm;
// TODO: Close without rendering next frame.
class Application
{
public:
Application();
virtual ~Application();
int run();
protected:
// Called on initialization of the application (called by base_init)
virtual void init() = 0;
virtual void update(float delta_time, clock_t clock) = 0;
virtual void render() = 0;
// Called on closing of the application (called before base_close)
virtual void close();
GLFWwindow* m_p_window;
GLFWInputManager m_glfw_input_manager;
FPS m_fps;
private:
void base_init();
void base_close();
};