75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
16 lines
271 B
C++
16 lines
271 B
C++
/// @ref gtx_normal
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namespace glm
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{
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal
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(
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vec<3, T, Q> const& p1,
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vec<3, T, Q> const& p2,
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vec<3, T, Q> const& p3
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)
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{
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return normalize(cross(p1 - p2, p1 - p3));
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}
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}//namespace glm
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