75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/// @ref gtx_matrix_cross_product
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/// @file glm/gtx/matrix_cross_product.hpp
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product
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/// @ingroup gtx
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///
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/// Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension.
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///
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/// Build cross product matrices
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_matrix_cross_product
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/// @{
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//! Build a cross product matrix.
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//! From GLM_GTX_matrix_cross_product extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3(
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vec<3, T, Q> const& x);
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//! Build a cross product matrix.
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//! From GLM_GTX_matrix_cross_product extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4(
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vec<3, T, Q> const& x);
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/// @}
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}//namespace glm
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#include "matrix_cross_product.inl"
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