75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
27 lines
533 B
C++
27 lines
533 B
C++
/// @ref gtx_handed_coordinate_space
|
|
|
|
namespace glm
|
|
{
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_QUALIFIER bool rightHanded
|
|
(
|
|
vec<3, T, Q> const& tangent,
|
|
vec<3, T, Q> const& binormal,
|
|
vec<3, T, Q> const& normal
|
|
)
|
|
{
|
|
return dot(cross(normal, tangent), binormal) > T(0);
|
|
}
|
|
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_QUALIFIER bool leftHanded
|
|
(
|
|
vec<3, T, Q> const& tangent,
|
|
vec<3, T, Q> const& binormal,
|
|
vec<3, T, Q> const& normal
|
|
)
|
|
{
|
|
return dot(cross(normal, tangent), binormal) < T(0);
|
|
}
|
|
}//namespace glm
|