charcoal/OpenGLEngine/GLFWInputManager.h
elipzer a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00

21 lines
397 B
C++

#pragma once
#include "stdafx.h"
#include "InputManager.h"
#include <map>
class GLFWInputManager : public InputManager
{
public:
~GLFWInputManager();
void init(GLFWwindow* p_window);
static void key_callback(GLFWwindow* p_window, int key, int scancode, int action, int mods);
private:
GLFWwindow* m_p_window = nullptr;
static std::map<GLFWwindow*, GLFWInputManager*> s_glfw_windows;
};