OpenGL rendering engine
31e3d15ab1
Starting the setup for builtin types for rendering. This will allow the engine to be easier to use for beginners while still offering great modularity and functionality. The builtin namespace is intended to simplify mesh loading and rendering. It should eventually offer pre-made shaders to simplify the rendering of the builtin types. Possibly in the future, it could have partially setup scenes/application to simplify scene/application building |
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archive | ||
dll | ||
include | ||
lib | ||
OpenGLEngine | ||
.gitignore | ||
OpenGLEngine.sln |