OpenGL rendering engine
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elipzer 31e3d15ab1 Builtins
Starting the setup for builtin types for rendering. This will allow
the engine to be easier to use for beginners while still offering
great modularity and functionality. The builtin namespace is
intended to simplify mesh loading and rendering. It should
eventually offer pre-made shaders to simplify the rendering of the
builtin types. Possibly in the future, it could have partially
setup scenes/application to simplify scene/application building
2018-09-12 18:46:36 -04:00
archive Added Dependency: GLM 2018-09-09 21:20:56 -04:00
dll A Working Triangle 2018-09-05 16:26:50 -04:00
include Added Dependency: GLM 2018-09-09 21:20:56 -04:00
lib A Working Triangle 2018-09-05 16:26:50 -04:00
OpenGLEngine Builtins 2018-09-12 18:46:36 -04:00
.gitignore Initial Commit 2018-09-04 15:25:54 -04:00
OpenGLEngine.sln Initial Commit 2018-09-04 15:25:54 -04:00