75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
14 lines
293 B
C++
14 lines
293 B
C++
/// @ref gtx_float_normalize
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#include <limits>
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
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{
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return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
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}
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}//namespace glm
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