charcoal/include/glm/gtx/float_notmalize.inl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

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293 B
C++

/// @ref gtx_float_normalize
#include <limits>
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v)
{
return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max());
}
}//namespace glm