75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
31 lines
1020 B
C++
31 lines
1020 B
C++
#include "../vector_relational.hpp"
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#include "../common.hpp"
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#include "../detail/qualifier.hpp"
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namespace glm
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{
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
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{
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return equal(x, y, vec<L, T, Q>(Epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
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{
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return lessThanEqual(abs(x - y), Epsilon);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
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{
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return notEqual(x, y, vec<L, T, Q>(Epsilon));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
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{
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return greaterThan(abs(x - y), Epsilon);
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}
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}//namespace glm
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