charcoal/include/glm/ext/vector_relational.inl
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

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C++

#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../detail/qualifier.hpp"
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
{
return equal(x, y, vec<L, T, Q>(Epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
{
return lessThanEqual(abs(x - y), Epsilon);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
{
return notEqual(x, y, vec<L, T, Q>(Epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
{
return greaterThan(abs(x - y), Epsilon);
}
}//namespace glm