charcoal/include/glm/ext/matrix_float2x2_precision.hpp
elipzer 75357b330c Added Dependency: GLM
Now using GLM instead of the custom math libraries.
Sadly, this did not 100% fix the problem at hand but it does give
some closure that the math is not the problem.

Also it will be nice to have a general math library to not have to
deal with creating every math function every time.
2018-09-09 21:20:56 -04:00

50 lines
2.9 KiB
C++

/// @ref core
/// @file glm/ext/matrix_float2x2_precision.hpp
#pragma once
#include "../detail/type_mat2x2.hpp"
namespace glm
{
/// @addtogroup core_matrix_precision
/// @{
/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, lowp> lowp_mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, mediump> mediump_mat2x2;
/// 2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mat<2, 2, float, highp> highp_mat2x2;
/// @}
}//namespace glm