7cbe8acf30
Now the code is being compiled through .lib files!
19 lines
330 B
C++
19 lines
330 B
C++
#pragma once
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#include <charcoal/VertexFragmentShaderProgram.h>
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namespace charcoal
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{
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namespace builtin
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{
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namespace image
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{
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class ShaderProgram : public VertexFragmentShaderProgram
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{
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public:
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ShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "ImageVS.glsl", SHADER_PATH "ImageFS.glsl") {}
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};
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}
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}
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}
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