charcoal/OpenGLEngine/MyObjectOrientedScene.h
elipzer a8c4b05d2f It Works! A triangle renders on the screen.
This commit gets creates the ObjectOriented scene and gets it
working.

The current test program swaps a triangle from small to large with
the 1 and 2 keys on the keyboard. (1 for small and 2 for large).

The small triangle is rendered by the simple scene and the large
one is rendered by the object oriented one.
2018-09-05 19:10:38 -04:00

29 lines
459 B
C++

#pragma once
#include "Scene.h"
#include "MyBatch.h"
#include "MyShaderProgram.h"
#include "MyTriangle.h"
class MyObjectOrientedScene : public Scene
{
public:
MyObjectOrientedScene();
~MyObjectOrientedScene();
void init() override;
void use() override;
void unuse() override;
void update(float delta_time, clock_t clock) override;
void render() override;
private:
MyBatch m_batch;
MyTriangle m_triangle;
MyShaderProgram m_shader_program;
};