charcoal/OpenGLEngine/BasicShaderProgram.h
elipzer 991b52b233 Almost Finished Builtin
Builtin general structure created. Added a builtin::BasicScene
class for quick general testing of the engine on different systems.
The builtin::BasicScene class greatly reduces the amount of code
needed to be handled by the developer by offering a pre-made way
to handle it. It even includes pre-made shaders!
2018-09-13 00:51:47 -04:00

16 lines
300 B
C++

#pragma once
#include "VertexFragmentShaderProgram.h"
namespace charcoal
{
namespace builtin
{
class BasicShaderProgram : public VertexFragmentShaderProgram
{
public:
BasicShaderProgram() : VertexFragmentShaderProgram(SHADER_PATH "BasicVS.glsl", SHADER_PATH "BasicFS.glsl") {}
};
}
}