.. |
Application.cpp
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Application.h
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Batch.h
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
Camera2D.cpp
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Camera2D.h
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Camera3D.cpp
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
Camera3D.h
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Camera.h
|
Camera3D Works!
|
2018-09-10 00:42:09 -04:00 |
constants.h
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
DrawMode.h
|
Improved Batch Functionality
|
2018-09-06 23:22:40 -04:00 |
Exception.h
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
FileUtil.h
|
Prepare for Hello Triangle
|
2018-09-05 02:49:02 -04:00 |
FPS.cpp
|
Initial Commit
|
2018-09-04 15:25:54 -04:00 |
FPS.h
|
Improved Batch Functionality
|
2018-09-06 23:22:40 -04:00 |
GLFWInputManager.cpp
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
GLFWInputManager.h
|
It Works! A triangle renders on the screen.
|
2018-09-05 19:10:38 -04:00 |
InputManager.cpp
|
Camera Class
|
2018-09-08 00:06:10 -04:00 |
InputManager.h
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
main.cpp
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
Mesh.h
|
Improved Batch Functionality
|
2018-09-06 23:22:40 -04:00 |
MeshFactory.h
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
My3DScene.cpp
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
My3DScene.h
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
MyApplication.cpp
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
MyApplication.h
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
MyBatch.cpp
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
MyBatch.h
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
MyBatchTestFragmentShader.glsl
|
Quick fixed Poseable vtable issue with glVertexAttribPointer
|
2018-09-10 20:42:50 -04:00 |
MyBatchTestShaderProgram.cpp
|
Throbbing Trapezoid
|
2018-09-07 00:41:34 -04:00 |
MyBatchTestShaderProgram.h
|
Abstracted Batch Element Specification
|
2018-09-07 11:45:32 -04:00 |
MyBatchTestVertexShader.glsl
|
Quick fixed Poseable vtable issue with glVertexAttribPointer
|
2018-09-10 20:42:50 -04:00 |
MyFragmentShader.glsl
|
Prepare for Hello Triangle
|
2018-09-05 02:49:02 -04:00 |
MyObjectOrientedScene.cpp
|
Quick fixed Poseable vtable issue with glVertexAttribPointer
|
2018-09-10 20:42:50 -04:00 |
MyObjectOrientedScene.h
|
Camera Class
|
2018-09-08 00:06:10 -04:00 |
MyShaderProgram.cpp
|
It Works! A triangle renders on the screen.
|
2018-09-05 19:10:38 -04:00 |
MyShaderProgram.h
|
Abstracted Batch Element Specification
|
2018-09-07 11:45:32 -04:00 |
MySimpleScene.cpp
|
Camera Class
|
2018-09-08 00:06:10 -04:00 |
MySimpleScene.h
|
Camera Class
|
2018-09-08 00:06:10 -04:00 |
MyVertexShader.glsl
|
Prepare for Hello Triangle
|
2018-09-05 02:49:02 -04:00 |
OpenGLEngine.vcxproj
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
OpenGLEngine.vcxproj.filters
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
Poseable.cpp
|
Added Dependency: GLM
|
2018-09-09 21:20:56 -04:00 |
Poseable.h
|
Removed vtable from Poseable
|
2018-09-10 21:21:19 -04:00 |
Renderable.h
|
Improved Batch Functionality
|
2018-09-06 23:22:40 -04:00 |
Scene.h
|
Camera Class
|
2018-09-08 00:06:10 -04:00 |
Shader.cpp
|
Improved Batch Functionality
|
2018-09-06 23:22:40 -04:00 |
Shader.h
|
More preparation for the legendary triangle. Currently working on Batch.h
|
2018-09-05 11:47:09 -04:00 |
ShaderProgram.cpp
|
A Working Triangle
|
2018-09-05 16:26:50 -04:00 |
ShaderProgram.h
|
A Working Triangle
|
2018-09-05 16:26:50 -04:00 |
stdafx.cpp
|
More preparation for the legendary triangle. Currently working on Batch.h
|
2018-09-05 11:47:09 -04:00 |
stdafx.h
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
Util.cpp
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |
Util.h
|
Working on Model-to-World Matrices
|
2018-09-10 11:35:02 -04:00 |