charcoal/OpenGLEngine/BuiltinBatch.h
elipzer d63f341d89 More builtin abstraction
Got the builtin basicscene to render. For some reason, it seems
like the model matrices are not working correctly. The two shapes
that are supposed to be rendering on screen are not moving around
as they should be.
2018-09-13 19:21:34 -04:00

22 lines
779 B
C++

#pragma once
#include "Prerenderable.h"
#include "Batch.h"
namespace charcoal
{
namespace builtin
{
template <typename VertexType, typename IndexType, int element_buffer_count, typename Renderable = Renderable<VertexType, IndexType> >
class Batch : public Prerenderable, public charcoal::Batch<VertexType, IndexType, element_buffer_count, Renderable>
{
public:
Batch(
const Renderable* renderable,
const charcoal::Batch<VertexType, IndexType, element_buffer_count, Renderable>::SizeType& element_render_count
) : charcoal::Batch<VertexType, IndexType, element_buffer_count, Renderable>(renderable, element_render_count) {}
void prerender() override { charcoal::Batch<VertexType, IndexType, element_buffer_count, Renderable>::prerender(); }
};
}
}