bb4592ed63
Changing the mechanic of the renderer to support pipelines. One scene could have multiple pipelines. The pipelines allow for one shader, one camera, and multiple batches.
17 lines
216 B
C++
17 lines
216 B
C++
#pragma once
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#include "BuiltinTypes.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace basic
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{
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typedef PVertex Vertex;
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typedef Index Index;
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typedef RenderableT<Vertex, Index> Renderable;
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}
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}
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} |