charcoal/CharcoalBuiltin/BasicBatch.h
elipzer bb4592ed63 Got the batch rendering to be similar to where I want it.
Changing the mechanic of the renderer to support pipelines.
One scene could have multiple pipelines. The pipelines allow for
one shader, one camera, and multiple batches.
2018-10-14 00:52:32 -04:00

21 lines
335 B
C++

#pragma once
#include "BasicTypes.h"
#include "PoseableBatch.h"
namespace charcoal
{
namespace builtin
{
namespace basic
{
class Batch : public PoseableBatch<Vertex, Index, 1>
{
public:
using PoseableBatch<Vertex, Index, 1>::PoseableBatch;
protected:
virtual void setup_vao_vertex() override;
};
}
}
}