.. |
Application.cpp
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Added builtin Namespace
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2018-09-14 14:20:09 -04:00 |
Application.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
AutoPrerenderingScene.cpp
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More builtin abstraction
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2018-09-13 19:21:34 -04:00 |
AutoPrerenderingScene.h
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More builtin abstraction
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2018-09-13 19:21:34 -04:00 |
BasicBatch.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicFS.glsl
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Almost Finished Builtin
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2018-09-13 00:51:47 -04:00 |
BasicScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicTypes.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BasicVS.glsl
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Almost Finished Builtin
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2018-09-13 00:51:47 -04:00 |
Batch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
Batched.h
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Added a plane to the shadowed scene.
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2018-09-20 13:53:06 -04:00 |
BuiltinBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
BuiltinCamera2D.h
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More builtin abstraction
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2018-09-13 19:21:34 -04:00 |
BuiltinCamera3D.h
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Added builtin Namespace
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2018-09-14 14:20:09 -04:00 |
BuiltinTypes.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
Camera2D.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
Camera2D.h
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Specular Lighting
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2018-09-14 23:30:14 -04:00 |
Camera3D.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
Camera3D.h
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Specular Lighting
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2018-09-14 23:30:14 -04:00 |
Camera.h
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Specular Lighting
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2018-09-14 23:30:14 -04:00 |
constants.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
DrawMode.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
Exception.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
FileUtil.h
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Prepare for Hello Triangle
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2018-09-05 02:49:02 -04:00 |
FPS.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
FPS.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
GLFWInputManager.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
GLFWInputManager.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
GLUtil.cpp
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LitScene Phong Lighting Complete
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2018-09-15 03:46:42 -04:00 |
GLUtil.h
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Specular Lighting
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2018-09-14 23:30:14 -04:00 |
ImageFS.glsl
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
ImageLoader.cpp
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Started image loading with lodepng
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2018-10-07 21:51:05 -04:00 |
ImageLoader.h
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Added a Sprite class to render 2D things
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2018-10-08 15:19:48 -04:00 |
ImageScene.cpp
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
ImageScene.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
ImageShaderProgram.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
ImageTypes.h
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
ImageVS.glsl
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
InputManager.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
InputManager.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
LitBatch.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitFS.glsl
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LitScene Phong Lighting Complete
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2018-09-15 03:46:42 -04:00 |
LitScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedBatch.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedFS.glsl
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Added Baseline for LitShadowedScene
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2018-09-18 16:55:32 -04:00 |
LitShadowedScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedTypes.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitShadowedVS.glsl
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Added Baseline for LitShadowedScene
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2018-09-18 16:55:32 -04:00 |
LitTypes.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
LitVS.glsl
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Fixed LitVS from illegally using a struct as an input param
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2018-09-18 16:26:51 -04:00 |
lodepng.cpp
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Started image loading with lodepng
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2018-10-07 21:51:05 -04:00 |
lodepng.h
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Started image loading with lodepng
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2018-10-07 21:51:05 -04:00 |
main.cpp
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3D Cube
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2018-09-11 16:49:34 -04:00 |
Mesh.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
MeshFactory.h
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Builtins
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2018-09-12 18:46:36 -04:00 |
MeshGenerator.h
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
MyApplication.cpp
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
MyApplication.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
MyBasicFS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBasicScene.cpp
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Fixed Camera
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2018-09-12 11:22:56 -04:00 |
MyBasicScene.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
MyBasicShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBasicVS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBatch.cpp
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MyBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinCubeScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinCubeScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinImageScene.cpp
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
MyBuiltinImageScene.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
MyBuiltinLitScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinLitScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinLitShadowedScene.cpp
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Added a plane to the shadowed scene.
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2018-09-20 13:53:06 -04:00 |
MyBuiltinLitShadowedScene.h
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Added a plane to the shadowed scene.
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2018-09-20 13:53:06 -04:00 |
MyBuiltinTexturedScene.cpp
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MyBuiltinTexturedScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MySimple2DScene.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
MySimple2DScene.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
MySimple3DScene.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
MySimple3DScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MySimpleCubeScene.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
MySimpleCubeScene.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MySimpleFS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
MySimpleShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
MySimpleVS.glsl
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Cleaned up File Names
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2018-09-11 01:18:17 -04:00 |
OpenGLEngine.vcxproj
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
OpenGLEngine.vcxproj.filters
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
Poseable2D.cpp
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
Poseable2D.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
Poseable2DBatch.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
Poseable.cpp
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Added a Sprite class to render 2D things
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2018-10-08 15:19:48 -04:00 |
Poseable.h
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Added a Sprite class to render 2D things
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2018-10-08 15:19:48 -04:00 |
PoseableBatch.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
Prerenderable.h
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More builtin abstraction
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2018-09-13 19:21:34 -04:00 |
Renderable.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
Sampler.cpp
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Getting Closer to Textures
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2018-09-15 20:43:29 -04:00 |
Sampler.h
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Getting Closer to Textures
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2018-09-15 20:43:29 -04:00 |
Scene.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
Shader.cpp
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Added Diffuse Light to LitScene
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2018-09-14 21:29:05 -04:00 |
Shader.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
ShaderProgram.cpp
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Added Diffuse Light to LitScene
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2018-09-14 21:29:05 -04:00 |
ShaderProgram.h
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
SpriteBatch.h
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Fixed the textured cube from being broken.
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2018-10-10 10:54:13 -04:00 |
stdafx.cpp
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More preparation for the legendary triangle. Currently working on Batch.h
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2018-09-05 11:47:09 -04:00 |
stdafx.h
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Working on Model-to-World Matrices
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2018-09-10 11:35:02 -04:00 |
Texture.h
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Getting Closer to Textures
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2018-09-15 20:43:29 -04:00 |
TexturedBatch.cpp
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Remove CHECK_GL_ERR from TexturedBatch.cpp
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2018-10-10 10:56:35 -04:00 |
TexturedBatch.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
TexturedFS.glsl
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Textures Work!
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2018-09-16 20:50:51 -04:00 |
TexturedScene.cpp
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
TexturedScene.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |
TexturedShaderProgram.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
TexturedTypes.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
TexturedVS.glsl
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Textures Work!
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2018-09-16 20:50:51 -04:00 |
TextureFactory.cpp
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Fixed the textured cube from being broken.
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2018-10-10 10:54:13 -04:00 |
TextureFactory.h
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Fixed the textured cube from being broken.
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2018-10-10 10:54:13 -04:00 |
TextureGenerator.cpp
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
TextureGenerator.h
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Image Rendering almost works!
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2018-10-09 19:58:26 -04:00 |
TextureRenderable.h
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Added namespaces to builtin types
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2018-09-19 03:52:42 -04:00 |
Util.cpp
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Added Namespace: charcoal
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2018-09-12 17:03:46 -04:00 |
Util.h
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Got the scene to render.
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2018-09-13 13:35:30 -04:00 |
VertexFragmentShaderProgram.cpp
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Almost Finished Builtin
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2018-09-13 00:51:47 -04:00 |
VertexFragmentShaderProgram.h
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Almost Finished Builtin
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2018-09-13 00:51:47 -04:00 |
WithCamera.h
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Almost able to render the image
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2018-10-09 11:42:17 -04:00 |