charcoal/OpenGLEngine/LitShadowedDirectionalMapVS.glsl
elipzer 6a04c835cf Starting an attempt at shadow maps.
Creating this branch in order to spend more time on the 2D engine
stuff since I will probably be doing a 2D thing before I mess
around much with 3D and 3D lighting.
2018-10-07 21:05:25 -04:00

12 lines
298 B
GLSL

#version 430
layout(location = 0) in vec3 vertex_position;
layout(location = 3) in mat4 model_to_world;
layout(location = 0) uniform mat4 world_to_projection;
void main()
{
vec4 model_position = model_to_world * vec4(vertex_position, 1.0);
gl_Position = world_to_projection * model_position;
}