charcoal/OpenGLEngine
2018-10-18 00:48:05 -04:00
..
Application.cpp Added builtin Namespace 2018-09-14 14:20:09 -04:00
Application.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Batch.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Camera2D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera2D.h Specular Lighting 2018-09-14 23:30:14 -04:00
Camera3D.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
Camera3D.h Fixed reverse-texture rendering by flipping the camera "handedness" 2018-10-15 11:42:12 -04:00
Camera.h Specular Lighting 2018-09-14 23:30:14 -04:00
Collision.h Pong Works! 2018-10-18 00:48:05 -04:00
constants.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
deps.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
DrawMode.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Exception.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FPS.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
FPS.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
GLFWInputManager.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
ImageLoader.cpp Started image loading with lodepng 2018-10-07 21:51:05 -04:00
ImageLoader.h Added a Sprite class to render 2D things 2018-10-08 15:19:48 -04:00
InputManager.cpp Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
InputManager.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
lodepng.cpp Libraries Work! 2018-10-11 01:26:24 -04:00
lodepng.h Libraries Work! 2018-10-11 01:26:24 -04:00
Mesh.h Added Namespace: charcoal 2018-09-12 17:03:46 -04:00
MeshFactory.h Builtins 2018-09-12 18:46:36 -04:00
OpenGLEngine.vcxproj Pong Works! 2018-10-18 00:48:05 -04:00
OpenGLEngine.vcxproj.filters Pong Works! 2018-10-18 00:48:05 -04:00
PhysicsTypes.h Pong Works! 2018-10-18 00:48:05 -04:00
Pipeline.h Added Pipelines! 2018-10-14 15:06:51 -04:00
Poseable2D.cpp Almost able to render the image 2018-10-09 11:42:17 -04:00
Poseable2D.h Almost able to render the image 2018-10-09 11:42:17 -04:00
Poseable.cpp Added a Sprite class to render 2D things 2018-10-08 15:19:48 -04:00
Poseable.h Bouncing works... Kindof... 2018-10-17 19:53:36 -04:00
Prerenderable.h More builtin abstraction 2018-09-13 19:21:34 -04:00
Renderable.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Sampler.cpp Getting Closer to Textures 2018-09-15 20:43:29 -04:00
Sampler.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Scene.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Shader.cpp Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
Shader.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
ShaderProgram.cpp Added Diffuse Light to LitScene 2018-09-14 21:29:05 -04:00
ShaderProgram.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Texture.h Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
TextureFactory.cpp Fixed the textured cube from being broken. 2018-10-10 10:54:13 -04:00
TextureFactory.h Fixed the textured cube from being broken. 2018-10-10 10:54:13 -04:00
TextureRenderable.h Added namespaces to builtin types 2018-09-19 03:52:42 -04:00
Util.cpp Changed stdafx.h to be deps.h 2018-10-10 17:44:15 -04:00
Util.h Got the scene to render. 2018-09-13 13:35:30 -04:00
VertexFragmentShaderProgram.cpp Almost Finished Builtin 2018-09-13 00:51:47 -04:00
VertexFragmentShaderProgram.h Almost Finished Builtin 2018-09-13 00:51:47 -04:00