75357b330c
Now using GLM instead of the custom math libraries. Sadly, this did not 100% fix the problem at hand but it does give some closure that the math is not the problem. Also it will be nice to have a general math library to not have to deal with creating every math function every time.
49 lines
901 B
C++
49 lines
901 B
C++
/// @ref gtx_extend
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namespace glm
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{
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template<typename genType>
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GLM_FUNC_QUALIFIER genType extend
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(
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genType const& Origin,
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genType const& Source,
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genType const& Distance
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)
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{
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return Origin + (Source - Origin) * Distance;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<2, T, Q> extend
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(
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vec<2, T, Q> const& Origin,
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vec<2, T, Q> const& Source,
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T const& Distance
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)
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{
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return Origin + (Source - Origin) * Distance;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<3, T, Q> extend
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(
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vec<3, T, Q> const& Origin,
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vec<3, T, Q> const& Source,
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T const& Distance
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)
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{
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return Origin + (Source - Origin) * Distance;
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}
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template<typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<4, T, Q> extend
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(
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vec<4, T, Q> const& Origin,
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vec<4, T, Q> const& Source,
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T const& Distance
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)
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{
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return Origin + (Source - Origin) * Distance;
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}
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}//namespace glm
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