charcoal/OpenGLEngine/PhysicsTypes.h
2018-10-18 00:48:05 -04:00

29 lines
674 B
C++

#pragma once
#include <glm/glm.hpp>
namespace charcoal
{
namespace physics
{
using namespace glm;
struct Rect
{
Rect(float top, float bottom, float left, float right)
: top(top), bottom(bottom), left(left), right(right)
{}
Rect(const glm::vec2& top_left, const glm::vec2& bottom_right)
: top(top_left.y), bottom(bottom_right.y), left(top_left.x), right(bottom_right.x)
{}
Rect(const glm::vec2& center, float width, float height)
: top(center.y + height / 2.0f), bottom(center.y - height / 2.0f), left(center.x - width / 2.0f), right(center.x + width / 2.0f)
{}
float top;
float bottom;
float left;
float right;
};
}
}