charcoal/Example/MyBasicScene.cpp
elipzer 5db5ce971c Probably BREAKING - Moved everything into proper directories
Also added a copy pre-build even for .h files into the include
directory for charcoal and charcoal-builtin
2018-10-10 23:56:39 -04:00

58 lines
977 B
C++

#include "MyBasicScene.h"
MyBasicScene::MyBasicScene(Application& application)
: Scene(application)
{
}
MyBasicScene::~MyBasicScene()
{
}
void MyBasicScene::init()
{
float points[] = {
0.0f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, -0.5f, 0.0f
};
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glBufferData(GL_ARRAY_BUFFER, 9 * sizeof(float), points, GL_STATIC_DRAW);
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, NULL);
}
void MyBasicScene::use()
{
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
}
void MyBasicScene::unuse()
{
}
void MyBasicScene::update(float delta_time, clock_t clock)
{
}
void MyBasicScene::prerender()
{
}
void MyBasicScene::render()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_shader_program.use();
glBindVertexArray(m_vao);
glDrawArrays(GL_TRIANGLES, 0, 3);
}