0c767e9441
Greatly streamline the concept of rendering and abstract rendering so that scenes can render from many different pipelines if they want to!.
20 lines
282 B
C++
20 lines
282 B
C++
#pragma once
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#include <charcoal/Camera.h>
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namespace charcoal
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{
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namespace builtin
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{
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class WithCamera
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{
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public:
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void set_camera(Camera* camera) { m_p_camera = camera; }
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Camera* get_camera() { return m_p_camera; }
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private:
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Camera* m_p_camera = nullptr;
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};
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}
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} |