94de35536a
The UVs are off for some reason but I'm not 100% sure why. Possibly caused by some sort of offset not being accounted for.
38 lines
719 B
C++
38 lines
719 B
C++
#pragma once
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#include <charcoal/Renderable.h>
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#include <charcoal/Texture.h>
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#include <charcoal/Sampler.h>
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#include "TexturedTypes.h"
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namespace charcoal
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{
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namespace builtin
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{
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namespace textured
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{
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class Renderable : public RenderableT<Vertex, Index>
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{
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public:
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Renderable(
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const Mesh<Vertex, Index>* mesh,
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const DrawMode& draw_mode,
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Texture* texture,
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Sampler* sampler
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)
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: RenderableT<Vertex, Index>(mesh, draw_mode),
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m_p_texture(texture),
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m_p_sampler(sampler)
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{}
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Texture* get_texture() const { return m_p_texture; }
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Sampler* get_sampler() const { return m_p_sampler; }
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private:
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Texture* m_p_texture;
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Sampler* m_p_sampler;
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};
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}
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}
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} |